Kaboom! was a game for the Atari 2600 system, released in 1981. Much like Space Invaders, the premise of the game was very simple: bombs drop from the top of the screen, while the player controls a sliding platform at the bottom. The object was to keep the bombs from exploding by “catching” them (sliding the platform underneath each bomb as it hits the surface level).
The first emperor of the Star Trek universe’s Klingon Empire, Kahless not only united his planet’s people, but also set the standard for the conduct of honor and strength all Klingons live by. As the legend goes, Kahless and his brother Morath fought for 12 days and nights because Morath had broken his word, dishonored his family and killed their father. Morath then threw their father’s sword into the sea to prevent Kahless from having it, but Kahless held his breath for three days and found it. As an adult, Kahless forged the first bat’leth weapon and founded the Empire after slaying the tyrant Molor and conquering the Fek’Ihri. According to the tales, Kahless once fought off an entire army by himself at Three Turn Bridge, skinned the serpent of Xol, and carved a statue for his beloved Lukara, whom he met after they fended off 500 warriors at the Great Hall at Qam-Chee, when the city garrison fled. After delivering the laws of honor in later life, Kahless went to the edge of his city and made The Promise to his weeping people that he was leaving to guard the afterlife of the honored dead, in Sto-Vo-Kor, but would return one day.
The first energy wave attack shown in the Dragon Ball series, the Kamehameha attack is formed when cupped hands are drawn to the user’s side and Ki is concentrated into a single point between the cupped hands, however, in the manga there are no energy spheres in the user’s hand. The hands are then thrust forward to shoot out a powerful streaming beam of energy. In extreme circumstances, the blast can be used with just one arm, or even the feet. In most uses, the user utters the word “Ka-me-ha-me-ha” as they charge and release the attack.
An annual Alabama anime convention with an ongoing storyline that continues each year since 2009.
The Klingon military leader Kang, as portrayed by actor Michael Ansara (1922-2013), appeared in one episode each of three Star Trek series: “Day of the Dove” (Star Trek: The Original Series, 1968), “Blood Oath” (Star Trek: Deep Space Nine, 1994), and “Flashback” (Star Trek: Voyager, 1996). In “Day of the Dove,” he uttered the well-remembered line “Only a fool fights in a burning house.”
Known as Supergirl, Kara Zor-El is our Earth’s equivalent of the parallel Earth-Two’s Kara Zor-L, known there as Power Girl. The native Kryptonian is a cousin to Kal-El, the son of Krypton known on our Earth as Superman, but her origin and backstory have changed several times in DC Comics continuity. As Power Girl, the distinctive costume she wears lacks an emblem, which she uses to distract others in combat. She has been a member of the Justice League of America, the Justice Society of America, Infinity, Inc., Birds of Prey, the Suicide Squad and the Sovereign Seven.
See Kara Zor-El.
World chess champion Anatoly Yevgenyevich Karpov was born in Zlatoust, Russia (then the Soviet Union) on May 23, 1951. He learned to play chess when he was four years old. His early skills were developed in the Soviet manner, with intensive coaching and long hours of practice. In 1969, Karpov won the world junior championship and, after continuing to develop his chess game, became a grandmaster by the age of 19. After defeating another Russian grandmaster, Viktor Korchnoi, Karpov was set to play the American world chess champion Bobby Fischer in 1975. However, the eccentric and unpredictable Fischer refused to play when his numerous demands were not met, so Karpov took the title of world chess champion by default.
In 1978 and 1981, Karpov successfully defended his title against Korchnoi. By then, Korchnoi had defected from the Soviet Union, so Karpov’s victories won him acclaim from then-President Leonid Brezhnev. Being champion also made Karpov an acclaimed figure in the Soviet Union, as well as a millionaire. In 1984, Karpov faced another of his countrymen, Gary Kasparov, to fight for the world championship. The event turned into an extensive, drawn-out affair, with a series of games that continued for five months. The tournament only ended when the president of the World Chess Federation (FIDE) suspended play, citing concerns for the participants’ health. With no winner, Karpov kept the title, but Kasparov defeated him in the next championship event, held in 1985. Karpov lost to Kasparov again in 1986, 1987 and 1990. In 1993, Karpov regained the FIDE world champion title, but only because Kasparov had left FIDE to form another chess organization. Karpov remained FIDE’s world champion until 1999.
In 2010, Karpov ran for president of FIDE. He garnered the support of many national chess federations by vowing to do away with the corruption in chess and to raise the sport’s profile. As their rivalry had eased over the years, Karpov also received Kasparov’s endorsement. However, Karpov was defeated by the organization’s sitting president Kirsan Ilyumzhinov.
Throughout his life, Karpov has extolled the benefits of chess, establishing chess schools in a number of countries. He has also been involved in outreach programs that teach the game to prison inmates. In addition to these activities, Karpov continues to play chess himself. In 2012, he won the Anatoly Karpov Trophy, which had been named in his honor. He has also met with Kasparov for exhibition games, including a competition held 25 years after their first championship showdown.
Away from the chessboard, Karpov’s other work has included being a UNICEF ambassador and serving as chair of the International Association of Peace Foundations.
Born Garri Kimovich Kasparov on April 13, 1963 in Baku, Azerbaijan to a Jewish father and an Armenian mother, Kasparov began playing chess at age 6. He studied under former world champion Mikhail Botvinnik, becoming the Soviet youth champion by the age of 13, and winning his first international tournament at age 16. Kasparov became an international grandmaster in 1980. He first challenged the reigning world chess champion Anatoly Karpov in a 1984–85 match, after he survived a series of elimination matches through the Fédération Internationale des Échecs (FIDE), the international chess federation. Kasparov lost four out of the first nine games, but then adopted a careful defensive stance, resulting in an extraordinarily long series of draws with the champion. With Kasparov finally winning three games from the exhausted Karpov, FIDE halted the series after a total of 48 games, a decision that Kasparov protested. In a 1985 rematch, Kasparov narrowly defeated Karpov in a 24-game series, thereby becoming the youngest official champion in the history of the game. In 1988, a computer program was devised to analyze a vast collection of chess statistics in order to create a ranking of the all-time chess greats. Top of the list was 25-year-old Russian Garry Kasparov, above Capablanca, Karpov, Fischer and the rest.
In 1993, Kasparov and the English grandmaster Nigel Short left FIDE and formed a rival organization, the Professional Chess Association (PCA). In response, FIDE stripped the title of world champion from Kasparov, who defeated Short that same year to become the PCA world champion. In 1995, he successfully defended his PCA title against Viswanathan Anand of India.
The following year, Kasparov defeated a powerful chess computer custom-built by International Business Machines (IBM) known as Deep Blue in a match in Philadelphia that attracted worldwide attention. Kasparov and the team of Deep Blue programmers agreed to have a rematch in 1997. Deep Blue’s intelligence was upgraded, and the machine prevailed. Kasparov resigned in the last game of the six-game match after 19 moves, granting the win to Deep Blue. Apart from his match against Deep Blue, Kasparov has always been at the cutting edge of innovations in chess. For four months in 1999, he battled the world on the internet in a Microsoft-sponsored event that opened new frontiers for chess. In 2000, Kasparov lost a 16-game championship match to Vladimir Kramnik of Russia. In January 2003, a world championship challenge match was held between Kasparov, the world’s #1 ranked player, and the reigning world computer chess champion, an Israeli program called Deep Junior. The highly publicized and tightly contested New York City event saw Kasparov battle the computer to a 3-3 draw.
Kasparov retired from competitive chess play in 2005, though not from involvement in chess. In particular, he produced an acclaimed series of books, Kasparov on My Great Predecessors (2003-06), that covered all the world chess champions from Wilhelm Steinitz to Karpov, as well as many other great players. He has also stayed in the public eye in the arena of politics.
Partner of the Green Hornet, the character of Kato debuted on Detroit’s WXYZ radio in the late 1930s. Originally portrayed as Japanese, his nationality was changed to simply “Oriental” following Japan’s 1937 invasion of China. According to the storyline, wealthy newspaper publisher Britt Reid befriended Kato when the American traveled to the Far East. Reid brought Kato back to the States as his assistant and driver. Valet by day and masked driver/sidekick by night, Kato is an excellent martial artist as well as a fine mechanic, and he built the Green Hornet’s vehicle, which he called the “Black Beauty.”
In the big-screen films The Green Hornet (1940) and The Green Hornet Strikes Again! (1941), Keye Luke (later one of the stars of the TV series Kung Fu and the sci fi adventure Gremlins) starred as The Black Beauty’s driver. In 1966, Kato appeared on the small screen in the Green Hornet television series, which ran for 26 episodes. Kato was played by martial artist Bruce Lee, who also appeared in character in two episodes of the popular contemporary show Batman.
Now Comics, which featured many stories about Green Hornet and Kato from 1991-95, developed a whole genealogy and history for the Green Hornet and Kato. The original crimefighter was Ikano Kato, whose son Hayashi Kato took on the masked persona in the 1960s. In 1986, Hayashi Kato again sat behind the wheel of the Beauty, but then Hayashi’s younger half-sister Mishi took over for a time. After Mishi accepted an engineering job, Hayashi returned once more to fight his city’s villains. When Hayashi retired, his nephew Kono was introduced as the new Kato.
In Dynamite Entertainment’s comic pages, Hayashi Kato was said to be the son of an accomplished samurai, who was also a master of Ninjutsu and taught Hayashi everything he knew.
Although possessing no superpowers, Kato has a lifetime of martial arts training behind him, mastering Bushido and Shinobido to the highest degree. Mostly using his bare hands, he can also formidably use any martial arts weapon and is skilled at improvising weapons out of ordinary objects and using his surroundings. His martial arts training also allowed him to be at peak physical condition.
In the 2011 big-screen adventure The Green Hornet, Kato was played by Jay Chou.
Named for partner Joe Keenan, who, along with Nolan Bushnell, set up the arcade game distribution company that distributed and serviced Atari games, as well as their own games and “clones” of Atari games, thereby doubling the number of potential outlets for Atari’s games. In 1974, Kee Games released the number one arcade hit Tank. Compared to Pong, Tank’s graphics – accomplished by storing them in ROM – were stunning. Kee Games sales began to dwarf Atari’s. Not only were its games better sellers, but its servicing/distribution routes were also highly lucrative. Later that year, Atari announced it was “merging” with Kee Games. Bushnell no longer feared losing half his distribution channels, since Pong and Tank were eating up quarters and leaving pinball games silent. It was only after the merger that the game industry learned the truth: that Kee Games was Atari. Curiously, few in the industry noticed that Kee’s games used an old Atari code library that would pop up Atari’s original name, Syzygy, on its trademark screen.
Born January 20, 1920 in Atlanta, Georgia, Kelley was the son of a Baptist minister. He left Atlanta after high school to visit an uncle in Long Beach, California, and there, he joined a theater group. In the mid-1940s, he was discovered by a Paramount talent scout who saw him in a U.S. Navy training film. The scout offered him a screen test and later a contract. He made his film debut in a 1947 film noir called Fear in the Night, which showcased Kelley’s distinctive arched eyebrows and occasional wild-eyed expressions. He appeared in several more films before moving to New York, where he worked in theater and in early television anthology dramas such as Schlitz Playhouse of Stars. He returned to Hollywood in 1955 to resume film work, appearing in director Sam Fuller’s House of Bamboo and Tension at Table Rock.
Kelley was a supporting actor on film, stage and television for 20 years, spending most of those years portraying villains. His biggest role was as Morgan Earp in 1957’s Gunfight at the O.K. Corral, which starred Kirk Douglas and Burt Lancaster. In 1960 he landed more television roles, including the lead in a pilot written and produced by Gene Roddenberry. Although Roddenberry later cast another actor, Edmond O’Brien, to star in the series Sam Benedict, he did not forget about Kelley. Kelley was not a fan of science fiction, but when Roddenberry invited him to a screening of the original pilot for Star Trek, which starred Jeffrey Hunter, he did not turn him down.
Initially, Roddenberry had one of two roles in mind for Kelley: Dr. McCoy or the stoic Vulcan science officer Mr. Spock. Kelley felt he wouldn’t be right for the emotionless alien, but was very attracted to the “old country doctor” role of McCoy. On the Enterprise crew, Kelley was the humanist, and the perfect foil for the coldly logical Mr. Spock played by Leonard Nimoy and the macho Capt. James Kirk played by William Shatner. Kelley played Dr. McCoy on the entire three-year run of the original Star Trek series, as well as in the 1970s animated series, the first six Trek motion pictures, and one guest appearances as an elderly McCoy in the first episode of Star Trek: The Next Generation.
In 1989, the same year that Paramount released Star Trek V: The Final Frontier, Kelley received a star on the Hollywood Walk of Fame. Later in his life, he stated that he was most proud of the fact that Star Trek fans through the years had written him to say that McCoy’s character had inspired them to go to medical school. Kelley passed away in 1999 at the age of 79. Carolyn, his wife of 55 years, was at his side.
Kenobi, Obi-Wan (“Ben”)
As a Jedi in the Star Wars saga, Obi-Wan Kenobi was the headstrong padawan, or apprentice, of Qui-Gon Jinn, who would later mature into the teacher of young Anakin Skywalker, and later still, the teacher of Anakin’s son Luke.
Qui-Gon’s dying wish was for Obi-Wan to train Anakin as a Jedi. The Council granted Obi-Wan knighthood, and Anakin was named his padawan. As Obi-Wan continued to train the boy, the two were assigned as security for their friend Senator Padmé Amidala, after an assassination attempt on her life. After a second attempt, Obi-Wan began an investigation. On Kamino – a world which had been mysteriously erased from the Jedi Archives – he discovered that a massive army had been created for the Republic, cloned from Jango Fett, a Jedi knight who had been dead for nearly 10 years. Kenobi battled Fett, but the bounty hunter escaping in his ship. Obi-Wan tracked Fett to Geonosis, where he found Separatist forces had gathered under the leadership of former Jedi Count Dooku. While reporting back to the Jedi, Obi-Wan was ambushed, taken prisoner, and sentenced to die in the Geonosis arena. He survived, killing a vicious acklay, and alongside other Jedi and the new clone army, fought off battle droids as the Clone War erupted around him. He and Anakin then engaged Count Dooku, who had turned to the dark side. Both Jedi suffered injuries in their failure to stop the Separatist leader.
Obi-Wan Kenobi became a general in the Army of the Republic as the Clone Wars continued, having many adventures with Anakin Skywalker. Chief among them was the return of Darth Maul, the Sith Lord who Obi-Wan cut in two on Naboo. Maul sought vengeance, and eventually killing Obi-Wan’s former love Duchess Satine. Obi-Wan was shattered, but like a true Jedi, did not give in to anger or hate. After the Supreme Chancellor was kidnapped by General Grievous, leader of the droid army, Obi-Wan and Anakin led a daring rescue mission, on which they faced Count Dooku, who nearly killed Obi-Wan but could not best Anakin. At the urging of Chancellor Palpatine, the young Jedi beheaded the Sith Lord. Anakin carried an unconscious Obi-Wan on his back, and the three returned to Coruscant.
It was Obi-Wan who gave Anakin the assignment to be Palpatine’s representative on the Council, so that the prophesied Chosen One could secretly report on all the Chancellor’s dealings, and this assignment strained their friendship. Obi-Wan eventually destroyed General Grievous, the droid army leader, but then, the clones – who had been issued Order 66, the extermination of all Jedi – attacked. Obi-Wan survived, however, and made contact with Yoda. Yoda assigned Obi-Wan to deal with Anakin, who had left Coruscant for the lava planet Mustafar. The two former friends dueled to a stalemate until Anakin attempted to leap over his old Master, which Obi-Wan warned him not to try. The new Sith, filled with rage and hubris, ignored these pleas; Obi-Wan severed his legs and arm, leaving Anakin to his fate on the banks of a lava river. The Jedi Order vanquished and the galaxy under Sith rule, Obi-Wan, Yoda, and Senator Bail Organa devised a plan: they would split up the children of Anakin and Padmé, who had died in childbirth, and protect them from the Emperor. Bail would adopt the girl, Leia, and raise her as his own; Obi-Wan would take Luke to the boy’s family on Tatooine, where Obi-Wan could watch over him personally. When the time was right, he would reveal to Luke his true origins, and train him to be a Jedi.
After the Jedi Order was all but eradicated by the Emperor and Darth Vader, Obi-Wan hid on Tatooine, watching over Luke Skywalker from afar, and waiting to teach him the ways of the Force. Finally, fate intervened, and Obi-Wan found himself rescuing Luke from Tusken Raiders. Obi-Wan, or “Ben Kenobi” as Luke knew him, revealed that he was friends with the boy’s father, who had been a Jedi Knight — until Darth Vader, a former Jedi, betrayed and murdered him. Obi-Wan gave Luke his father’s lightsaber, encouraging him to learn about the Force and leave Tatooine. The two then uncovered a hidden message from Princess Leia Organa hidden inside an R2-D2 droid unit, asking Obi-Wan for help. The Jedi Master, Luke, R2-D2, a C-3PO droid, and hired pilots Han Solo and Chewbacca headed for Alderaan, the Princess’ home planet.
On the journey, Obi-Wan began instructing Luke in the ways of the Force and lightsaber combat; upon arrival at Alderaan’s location, they found that the planet was gone, destroyed by the Empire’s Death Star. Obi-Wan took it upon himself to deactivate the tractor beam, allowing Luke, Han, and Chewbacca to rescue the Princess. The Jedi Master was successful, but then encountered Darth Vader, his former student once known as Anakin Skywalker. They dueled, and Obi-Wan willingly accepted his death so that Luke and his allies could escape.
Later, when Luke was piloting an X-wing in the Rebel Alliance’s desperate attempt to destroy the Death Star, the disembodied voice of Obi-Wan spoke to Luke and guided him to use the Force, not his ship’s technology. The young hero delivered an impossibly precise shot into the exhaust port of the doomsday weapon, and the Death Star was no more. “The Force will be with you,” Obi-Wan’s voice told Luke. “Always.”
After a savage wampa attack in the freezing cold, Luke was visited by the spectral form of Obi-Wan, who told him to go to Dagobah where he would be trained by a Jedi Master named Yoda. Luke went to the swamp planet, where he continued his Jedi lessons and received guidance from Obi-Wan, who could appear in spirit form through the power of the Force. He encouraged Luke to complete his training before facing Darth Vader, but the brash Jedi would not listen.
After being defeated by Darth Vader, Luke Skywalker returned to Dagobah to complete his training. The young Jedi had grown powerful, and a dying Yoda told him that his training was complete – but that he must confront Darth Vader, now revealed to be his father, in order to achieve full knighthood. That was not all; with his last words, the Jedi Master informed his student that there was another Skywalker. A shocked Luke left Yoda’s hut to find Obi-Wan waiting. Obi-Wan explained why he shielded Luke from the truth about his father, and confirmed that the other Skywalker was Leia, his twin sister. He encouraged the young Jedi to face Vader again; Luke would later do so, but on his own terms, and instead of killing his father, he showed him compassion. The good was awakened in the Sith Lord, and he would die not as Vader, but as Anakin Skywalker once more. In a celebration on Endor, Anakin joined Yoda and Obi-Wan in the Force, proudly watching over Luke.
Kenshirou (“Ken” for short) is the 64th successor of the Hokuto shinken martial art style in the Fist of the North Star anime series. A strong and stoic character, Kenshirou is compelled to punish evildoers. His mastery of the ancient martial art allows him to perform feats not possible for most people, such as kill or cripple with a single touch. When angry, his spiritual powers reach their peak. He typically utters his catchphrase “Omae wa mō shindeiru,” meaning “You are already dead,” just before a villain’s head explodes.
After surviving the nuclear war, he tries to live in peace with his fiancee Yuria, until Jagi instigates Shin (a jealous rival from the Nanto Seiken school) to challenge and defeat Kenshirou. Shin carves seven iconic scars on Kenshirou’s chest and leaves him for dead. After this event, Ken’s forgiving nature is altered, inspiring his rivals to remark that Kenshirou had acquired mercilessness. He embarks on a quest to reclaim Yuria from Shin. Through the course of the series, Kenshirou protects the weak and innocent from the numerous gangs roaming the post-apocalyptic wasteland, eventually gaining a reputation as the “Savior of the Century’s End.” Kenshirou’s skills improve through his encounters with members of the Nanto Roku Seiken and his Hokuto brothers.
Although still emotionally repressed and stoic like most male heroes in 1980s media, Kenshirou is notable in anime culture for being a sensitive and kind-hearted man who broke the then-ironclad “men don’t cry” cultural expectation. He is famous for openly shedding tears, if not outright weeping for the suffering of innocents and the deaths of his few noble enemies.
The alter-ego and secret identity of Superman, Clark Joseph Kent is a DC Comics character who was raised on the Kent farm in Smallville, Kansas by his Earth parents Jonathan and Martha Kent, after they discovered the infant alien from Krypton near his demolished spaceship. After high school, Clark attended Metropolis University, and upon graduating, took a job as a reporter for The Daily Planet, working for editor Perry White. There, he not only produced the first full-length story about Superman, but he has the reputation for having extended access to Superman for stories relating to the hero. He has won several awards for his journalism, and has published three novels.
On television, in the 1952-58 series Adventures of Superman, Kent was portrayed by George Reeves. On the big screen, the mild-mannered reporter has been portrayed by Christopher Reeve in Superman: The Movie (1978), Superman II (1980), Superman III (1983), and Superman IV: The Quest for Peace (1987); by Brandon Routh in Superman Returns (2006); and by Henry Cavill in Man of Steel (2013) and Batman vs. Superman: Dawn of Justice (2016).
See Dent, Harvey.
The portion of computer memory reserved for the parts of the operating system that have to stay in memory and is off-limits to any other software, in order to prevent any accidents, such as a badly-written application trying to access memory that’s in use elsewhere.
A set of keys usually arranged in tiers, for operating a typewriter, typesetting machine, computer terminal, or other similar component. Along with the mouse, a keyboard is one of the primary input devices used with a computer. The keyboard’s design and key configuration come from the original design of typewriter keyboards, which arranged letters and numbers in a way that prevented the type-bars from getting jammed when typing quickly. This standard keyboard layout is known as the “QWERTY” design, which gets its name from the first six letters across in the upper-left-hand corner of the keyboard. While the original design of computer keyboards may have come from typewriters, today’s keyboards have many additional keys, as well. Modifier keys, such as Control (CTRL) and Alt/Option (ALT) can be used in conjunction with other keys as “shortcuts” to perform certain operations. For example, holding down the Control key and pressing the “S” key (on a Windows keyboard) typically saves a document or project you are working on. Most of today’s computer keyboards also have a row of function keys (F1 through F16) along the top of the keyboard, as well as arrow keys and a numeric keypad, and some keyboards have even more buttons.
Like Batman’s Gotham City and Superman’s Metropolis, Keystone City, Kansas is home to DC Comics’ The Flash. However, it is different in a large way. Instead of being dark like Gotham or huge like Metropolis, Keystone City is a small blue-collar town. Situated on the Kansas-Missouri border, Keystone City is approximately 35 miles north of Kansas City, separated from its sister city Central City, Missouri by the Missouri River. According to DC lore, after the Louisiana Purchase, a small settlement was created near the Missouri River in 1806. Following the Civil War, Keystone City became a supply center, as most business dealt with heavy industry. The transcontinental railroad ran through the city, causing it to become a major transportation hub, which was a major boon to the city’s industry. During World War II, the city retooled for the war effort, manufacturing aircraft and supplies for the Allied forces.
The first Flash, Jay Garrick, was the first hero in Keystone City, and he lived there the longest. Introduced in 1940, he fought villains in Keystone like Thinker, Shade, Fiddler, and especially the Turtle. After ten years, Jay Garrick retired as Flash, which gave Turtle an opportunity, and he built a criminal empire in Keystone that flourished for years. However, the third Flash (Wally West) arrived and brought Turtle’s empire down. (The other two Flashes, Barry Allen and Bart Allen, have never actually resided in Keystone City.)
Originally, Jay Garrick lived and fought villains from his base residence in Keystone City, before retiring during a period when comics started to fall out of popularity. But when DC introduced the Barry Allen Flash, which kicked off the Silver Age, it was said that Allen lived in Central City, which had never been mentioned before Crisis on Infinite Earths. DC’s initial solution was oft-used before 1986: DC writers set Barry Allen’s Central City on a parallel Earth. It was noted that Keystone City was on Earth-2 with Garrick, while Central City was the home of Barry Allen here on our Earth. Eventually, DC pulled all of the universes together in the universe-altering Crisis on Infinite Earths, which bound all the universes together. DC covered the problem by setting the two sister cities across from each other, while keeping each Flash in his respective city.
- A significant word from a title or document used especially as an index to classify or organize digital content, or to facilitate an online search for information.
- In programming, a word that is reserved by a program because the word has a special meaning. Keywords can be commands or parameters. Every programming language has a set of keywords that cannot be used as variable names. These keywords are sometimes called reserved names.
- A word used by a search engine in its search for relevant internet pages.
In 2267, the powerful Organians forced a peace between the Federation and the Klingons, in what is commonly referred to as the Treaty of Organia. However, while the powerful Organians could prevent the Klingons and the Federation from engaging each other in physical or military combat, the two powers remained in competition with each other for disputed territories within the Klingon-Federation Neutral Zone, with each faction attempting to demonstrate that it could develop the territory more efficiently. For example, in the original Star Trek episode “The Trouble with Tribbles,” the Klingons engage some rather unsportsmanlike tactics in an attempt to gain control over Sherman’s Planet.
In the Trek novels and comic books, the Klingon Empire entered into an alliance with the Romulan Star Empire, giving the Romulans the advanced weaponry they need to exact vengeance against the Federation, and allowing the Klingons to weaken the Federation without breaching the Organian Treaty. This was also likely how the Klingons got access to cloaking device technology, as seen in Star Trek III: The Search for Spock.
The Accords appear to have held from 2293–2372, when Klingon Chancellor Gowron abolished them after the Federation condemned the Empire’s unprovoked attack on the Cardassian Union (as orchestrated by the Dominion). As seen in the DS9 episode “The Way of the Warrior,” this resulted in a direct armed confrontation between the Federation and the Klingons, which would later be referred to as the “First Battle of Deep Space 9.”
In the original Star Trek episode “The Enterprise Incident,” it is never made explicit on screen that there is an alliance between the Klingons and the Romulans, but that appears to be the writers’ intent. Some evidence of this had already been seen on the show, in that the Romulans had commanded ships of Klingon design (which truthfully may have been merely a budget-limited device for the series creators).
That being said, there were also several armed conflicts between the Federation and the Klingons, including the events of the original episode “Elaan of Troyius,” as well as Star Trek III: The Search for Spock. In the novels and comic books, as well as FASA’s Star Trek: The Role-Playing Game, this is explained by the existence of an “Organian Treaty Zone,” within which the Organians enforce the treaty; beyond this defined zone, they do not interfere.
Literally meaning “spirit” or “breath,” but also known as “latent energy” or “fighting power,” it is the spiritual energy used by many Dragon Ball characters. By drawing out this tangible internal energy, a person is able to manipulate and use it outside the body in many different techniques. Usually, the more concentrated the masses are, the more time the user requires to draw it out, or “power up.” When a fighter gathers ki, they are able to gain enhanced strength, speed, and endurance, and can increase the power of their attacks to inflict greater damage to opponents. This spiritual energy bears some resemblance to real-world aspects of martial arts such as kung fu and tai chi.
Wally West was the nephew of Iris West, who was the fiancée of Barry Allen, the alter-ego of DC Comics’ The Flash of Central City. Iris introduced Wally to Barry, whom Wally thought was dull and uninteresting until Barry offered to “introduce” Wally to the Flash. Barry used some simple super-speed tricks to pull off the double identity, and gave Wally the surprise of his life. However, in the same way in which Barry received his powers of superhuman speed, a bolt of lightning struck chemicals in his lab, which spilled on Wally. This altered his velocibiology and granted him super-speed powers similar to Barry’s. Barry then revealed his dual identity to Wally, and a new partnership was forged. Wally enjoyed many adventures with Barry, and quickly established himself as a hero. A few years after becoming Kid Flash, Wally met fellow heroes Robin and Aqualad, and they worked together to stop the menace of Mr. Twister. It was the first time that heroes’ sidekicks joined forces. At their second meeting, Robin, Kid Flash, Aqualad and Wonder Girl established a team and the Teen Titans were born, with Robin becoming the leader of the team. The Titans continued to operate with their mentors, as well as spending time with their peers in the Titans. Kid Flash eventually left the group to focus on school, while also continuing a part-time solo career and partnership with the Flash on a handful of cases. Wonder Girl eventually persuaded him to rejoin the team, but after this incarnation of the team disbanded, he returned to Blue Valley to continue his college education.
Some months later, Raven banded together a group of New Teen Titans to help her battle her demon-father, Trigon. Initially, Wally was disinterested in joining the team, but Raven used her emotion-manipulating powers to make Wally fall in love with her so he would join this new group of Teen Titans. This caused many problems among the Titans.
The Crisis on Infinite Earths brought Kid Flash out of a self-imposed retirement, and the death of Barry Allen gave him a new sense of purpose. Despite the risks, he took over the name and costume of The Flash, and was determined to live up to the example that Barry Allen had set. That job, however, would not be easy. He was still consigned to relatively low speeds, only 700 miles per hour or so. Also, he won the lottery and gained a fortune, which allowed his more selfish characteristics to thrive, and when he lost it all, his life seemed to be going into a tailspin.
During the Infinite Crisis, content with passing the Flash mantle on to Barry’s grandson Bart Allen, Wally and Linda decided to raise their children on the alien world Savoth, where the residents were longtime friends of the Flashes. However, shortly after their arrival, the twins began to age very rapidly. The Savothians, who were advanced scholars of velocibiology, at first did not agree to help the Wests, but finally relented and agreed to train Linda to deal with the children’s rapid aging.
Wally’s primary ability is his super speed, which he gets from tapping into the Speed Force. On several occasions, he has traveled much faster than light and been pulled into and exited the Speed Force by his own volition.
In a multiplayer online game, to deal a fatal blow on an enemy that another player or other players had almost killed, thereby getting the credit or rewards for someone else’s kill.
Killing Joke, The
In DC Comics’ adult graphic novel, Batman visits The Joker in Arkham Asylum. While contemplating the futility of their relationship, and how it will only result in the death of one of them in the future, he discovers that the Joker sitting before him is actually an impostor. Meanwhile, the real Joker is looking to buy a run-down old theme park. Through flashbacks, we are shown scenes from the Joker’s past, and we learn that he had a significant other named Jeannie who was pregnant with their child. After the flashback scene, the Joker kills the owner of the theme park. Later, Commissioner Gordon’s daughter Barbara answers her door, and when she opens it, the Joker shoots her through the stomach and back, and takes nude photos of her lying bleeding on the floor. After his goons abduct Commissioner Gordon, we see in another flashback that the Joker was a failed comedian who, out of desperation for the life of his unborn baby, joins the mob for one job and becomes the Red Hood.
We learn that Barbara is paralyzed from the waist down by her injury. The captive Commissioner Gordon is stripped naked and sent through an insane carnival ride, bombarded with the nude images of his daughter in an attempt to break his sanity. He is ridiculed by the Joker before an audience of carnival freaks. Another flashback shows that before the Joker could even begin the Red Hood job, Jeannie had died. Distraught, he has doubts about the job, but gets bullied into going through with it anyway. When Batman ruins the job, the Joker (while trying to escape) accidentally falls into a river of chemical waste and after removing his red helmet, he sees what he has become. It becomes evident that he is insane, as he is shown laughing with blood dripping from his eyes and mouth.
Back in the present, after gathering clues, Batman finds his way to the carnival and proceeds to fight the Joker and free Gordon. He tries to comfort Gordon, but is told to continue in the pursuit of the Joker, and to “bring him in by the book.” The Joker attempts to shoot Batman, but this gun turns out to be a fake and Batman lives. The Joker tells an unusual joke about two insane men, and while he laughs uncontrollably, Batman utters a solitary chuckle. As the police show up, the story ends as it starts, with the pouring rain.
Despite its short length, The Killing Joke has gained notoriety due to its label as a graphic novel and its adult content. Written by Alan Moore, the graphic novel was drawn by Brian Bolland and colored by John Higgins.
Based on Osamu Tezuka’s 1950s manga graphic novel Jungulu Taitei, or Jungle Emperor, this 1965-67 cartoon was the first anime series broadcast in color in Japan. Throughout its 52 episodes, the main character, orphaned by humans, fought against his own animal instincts and desires for revenge, in an attempt to live peacefully with all creatures, including humans. Born on the ship transporting his mother to a European zoo, Kimba escapes and swims back to Africa, where he’s hailed as the successor to his father Caesar. With the assistance of wise old Dan’l Baboon, bigmouth parrot Pauley Cracker, and kindly human Roger, Kimba protects all the animals in the jungle. For the American dubbed version, experienced radio actors were employed to voice the characters, featuring Billie Lou Watt as Kimba, as well as Hal Studer, Gilbert Mack, Ray Owens and Sonia Owens. The series was directed by Eiichi Yamamoto, featuring a full-orchestral score by Isao Tomita performed by the Tokyo Philharmonic Orchestra.
In this 1996 stand-alone story written by Mark Waid and illustrated by Alex Ross, sometime in the not-so-distant future, superheroes have lost sight of their true calling. A new generation of “metahuman” vigilantes are using extreme means to fight crime, damaging property and killing innocents along the way, and the human population is stuck in the middle of a bloody war over turf and bragging rights. The reader experiences all this through the eyes of Norman McKay, an elderly pastor who was chosen by the Spectre (a DC Comics representation of God) to name the guilty party during Armageddon: Was the impending destruction of the world the fault of the heroes, or the citizens? (Norman was chosen because he was the pastor in the hospital room when the Sandman died, and the Sandman passed his visions to McKay.)
Humanity’s last hope is for Superman to return, but the hero is now self-exiled to the Fortress of Solitude. The Joker having killed 93 people at the Daily Planet, including Superman’s wife Lois Lane, Superman searched everywhere for the Joker, but the Joker was apprehended by the authorities. While in their custody, the Joker was killed in cold blood by the up-and-coming metahuman named Magog. Infuriated, Superman took Magog to jail and he stood trial for the murder, but was acquitted and seen as a hero to the citizens. After this, Superman decides humanity and time had tossed him away, and retires. Wonder Woman finds Superman at the Fortress, and has him view what’s going on in the world outside of his virtual-reality farm, asking him to come out of retirement and teach the young heroes what it means to be a true icon. Superman reforms the Justice League with Wonder Woman, Red Robin (Dick Grayson), Green Lantern (Alan Scott), Red Arrow, Hawkman and others. This sets the stage for a “New School” versus “Old School” battle.
Featuring an incredibly bleak plot by Mark Waid (inspired to some extent by Marvels, the Kurt Busiek maxi-plot which Alex Ross had illustrated while at Marvel), Kingdom Come can be viewed as a big budget action book, but it was also written as a critique on the comic book industry in general, which at the time was focusing on violent vigilantes and not the idealistic heroes of old.
Born Jacob Kurtzberg on the Lower East Side of New York City on August 28, 1917, Kirby spent his youth doodling and attending the movie theatre, gaining a profound interest in storytelling, even though his grades were below par in creative writing and art. Family financial pressures forced him to drop out of school to seek employment, and his talents led him to animated cartoons. As an “in-betweener” at the Max Fleischer studios, Kirby worked on Popeye cartoons. After a few months, however, labor unrest erupted at the studio, and Kirby decided to get out and seek employment before he found himself on strike. That employment was found at the Lincoln Newspaper Syndicate, where he began his 3-1/2 year tenure as a political, gag and strip cartoonist. While there, Kirby produced a huge volume of work, including ongoing strips, panel gags, and “fact panels.
Cyclone Burke was among his first ventures into science fiction cartooning. Socko the Seadog, created by a Lincoln co-worker as an obvious Popeye emulation, proved to be Kirby’s most popular strip of the period. While producing for Lincoln, Kirby also worked as part of the large artists’ studio of Will Eisner and Jerry Iger on a number of weekly comic strips. Under the pseudonym of Curt Davis, Kirby did Diary of Dr. Hayward, a science fiction serial. Kirby also drew an adaptation of the Count of Monte Cristo as Jack Curtiss. His first Western, Wilton of the West, was produced by Kirby under the name Fred Sande. After Kirby was no longer working for Eisner and Iger, these strips were published in an oversize comic called Jumbo. Ultimately, Kirby got into the superhero line when he went to work for Victor Fox, a notoriously low-paying publisher of comic books. Fox’s big star was the Blue Beetle, one of the earliest costumed heroes, and Kirby worked on a short-lived newspaper strip of the character, among other projects. Given a small drawing board in the shop, Kirby worked next to another new artist in this new field, Bill Everett, who would later create Namor the Sub-Mariner. Another Fox staffer at the time was a tall writer-artist who worked as the company’s editor for a time. His name was Joe Simon, and he and Jack struck up a good friendship and working relationship.
The Simon-Kirby partnership was hired to work the newly formed Timely Comics Company. The Timely line was, then, distinguished only by its two star-characters: The Human Torch and Namor. Soon, the Simon-Kirby team was creating new characters, such as Hurricane, Tuk the Cave-Boy, Mercury, the Vision, Red Raven, Comet Pierce and, finally, the character whose creation was to bring the team into prominence, Captain America. While moonlighting for another company, they also produced the first full issue of Captain Marvel Adventures. Meanwhile, Captain America was an immediate success, and Simon and Kirby began to produce material at a faster pace. In a short time, they had produced ten issues of their star-spangled creation and the basic outlines for a companion book to star Cap’s partner Bucky, as one of the Young Allies. This was to be the end of their creations for Timely, as it became evident that, despite a deal that promised them a share of the profits, they were not sharing in the gold mine that Captain America had become. Convinced they were being swindled, they decided to go elsewhere.
Their reputation in the business was good enough to earn them a spot at Detective Comics (later to be named DC Comics), owners of Superman and Batman. Here, they set about creating new strips, while setting up a shop from which to work. The four strips on which they worked for DC were all popular, and occasionally, ads for the strips featured the Simon and Kirby byline more prominently than the strips’ titles. While their strips were always filled with action, they were not dependent on it. Highlighted by plot twists and humor, they were quite reflective of the times. Kirby drew upon his own background for settings and characterizations, and the audience was very much responsive to it. The DC editors kept the team busy and their swift rate of work sped up even more. They often turned out six pages a day and, when necessary, more than that. This involved doing penciling, lettering and inking, and sometimes even scripting. The DC editors were buying scripts from their regular stable of writers, and Simon and Kirby were making paper airplanes out of the pages; more than once, a DC editor would deliver a script to the team and then see its pages drifting out the window as he left!
Some of Kirby and Simon’s characters were busy battling the Axis as World War II progressed, and finally, Simon and Kirby themselves were called away from the drawing board to serve their country. In their absence, DC editors gave their strips to others. After serving under Patton, Kirby returned to America in 1945 to re-team with Joe Simon at the Harvey Comics Company.
From there, they went to Hillman Publications and Crestwood Publications. In addition to the western, mystery and crime comics they packaged, they invented the popular romance genre in Young Romance and Young Love for Crestwood. Later, the team decided to form their own publishing company, and their Mainline Publications put out Foxhole, In Love, Police Trap and Bullseye, but distribution difficulties plagued them, and they were forced to sell their line to the established Charlton Comics Group. During this period, the comic book industry had been undergoing massive upheavals and much of the newsstand space was given over to gore-filled horror comics. Simon and Kirby, in a position of editorial control, released some of their best material at this time, but the industry was not healthy enough to support it. As companies failed, Simon and Kirby began to drift apart, and Kirby began to look for work on his own. He not only tried to sell new comic book ideas, but made a strong effort to re-enter the newspaper strip field.
By 1959, Kirby was doing almost all his work for the company previously known as Timely and/or Atlas, which would eventually be known as the Marvel Comics Group. Their line at the time consisted of love, western and monster comics, and Kirby was put to work on all three. He drew Rawhide Kid and Two-Gun Kid and, as he had before, found the western setting to be an enjoyable one to draw. Most of his time, however, was spent on the monster books. But there was light at the end of the tunnel.
A slight superhero revival at other companies was leading to renewed reader interest. With nothing to lose, Marvel decided to try a few superheroes. The first Fantastic Four, issued in 1961, marked the beginning. The product of Kirby and Marvel’s editor/head writer Stan Lee, conceived to rival DC Comics’ Justice League of America, it had a shaky start, but one which aroused interest and considerable fan mail. Soon, The Incredible Hulk, a super-hero version of Marvel’s old monster stock-in-trade, received his own magazine and Ant-Man, a costumed scientist from an earlier science-fiction story, took over in Tales to Astonish. The Hulk was actually dropped after a few issues, but was kept around long enough after to build momentum, and eventually become one of Marvel’s biggest stars. The Mighty Thor debuted in Journey Into Mystery, and the final issue of Marvel’s Amazing Fantasy introduced Spider-Man. This was the first of Marvel’s new heroes not to be drawn by Kirby, but Spider-Man’s beginnings dated back to the mid-1950s, when Simon and Kirby were devising new characters and trying to sell them to publishers.
The Human Torch, revived from the 1940s to be a member of the Fantastic Four, took over Strange Tales, and was soon joined by Ditko’s magician character Dr. Strange. Marvel’s last monster book, Tales of Suspense, introduced Iron Man. Kirby was too busy at the time to pencil the origin story, but he did have time to design the character for Don Heck to draw. Sgt. Fury and His Howling Commandos debuted, combining certain elements of the superhero line with some of Kirby’s own war experiences. Kirby drew several issues before Dick Ayers took over. The Avengers and The X-Men were introduced, and with these, as with the other books, Kirby drew the first issues and established the momentum which other artists would, hopefully, keep going.
In the early days of Marvel, Kirby had found it necessary to often pencil and plot five or six books a month. Now, with Marvel’s increased popularity, he could cut down his workload, and concentrate mainly on the Fantastic Four, Thor, occasional layouts for other artists, and a newly-revived version of Captain America. It was in the Fantastic Four that Kirby first drew such popular supporting characters as Dr. Doom, The Watcher, The Silver Surfer, the Black Panther, Galactus, and the Inhumans.
With their peak of popularity being reached in the mid-1960s, Kirby was able to take on a few outside assignments, such as a comic strip adaptation of Jack Ruby’s killing of Lee Harvey Oswald, which he drew for Esquire magazine. With so many new artists and writers added to the crew, plus Marvel’s sale to a large conglomerate, Kirby found it less and less necessary to come into the office, or to even involve himself with the design of new characters and books. He could in fact, even relocate in California from New York, and mail his penciled pages to Marvel from 3,000 miles away.
In 1970, after over a hundred issues of Fantastic Four, Marvel’s readers were rather shocked to hear that Kirby had resigned from Marvel to take up an editorial post and to create a new line of comics for National-DC. Despite some rewarding creative work there, when his DC contract came up for renewal in 1975, Kirby decided to return to the comic company he was most closely associated with in the past. Kirby returned to Marvel with editorial, script, and artistic control over his old Captain America, a new Black Panther comic, among other projects. Perhaps the highlight of his mid-1970s Marvel period was a Silver Surfer graphic novel, reuniting him one last time with editor Stan Lee. Kirby would leave Marvel again in 1978 to return to his roots in the animation field, creating storyboards and concept art for some of the top animated shows of the time. However, he did help launch the independent comics movement of the 1980s with work on Captain Victory, Silver Star, and Destroyer Duck, and even got the opportunity to craft a conclusion of sorts to his New Gods series, before fully retiring in 1987.
Jack Kirby passed away on February 6, 1994, leaving behind a legion of fans and ideas.
Kirk, Capt. (Adm.) James Tiberius
James Tiberius Kirk is a character from Gene Roddenberry’s 1966-69 NBC weekly series Star Trek. He commanded the United Starship (“U.S.S.”) Enterprise in various forms for most of his active career. Born March 22, 2233 to George and Winona Kirk, he was named for his maternal (“James”) and paternal (“Tiberius”) grandfathers. He attended Starfleet Academy and moved quickly up through the ranks, becoming a captain and commanding a starship by the age of 32. His first command was a five-year assignment “to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before” aboard the Constitution-class vessel.
Following his five-year mission, Kirk was promoted quickly to Admiral, where most of his duties were administrative. Convincing Starfleet to allow him to resume command of the Enterprise during the V’Ger incident, he remained its commanding officer off and on, and after the original model’s destruction, was given command of the Enterprise-A. Following the Battle of Khitomer, during which Kirk personally saved the Federation president from assassination, Kirk retired from Starfleet.
After disappearing during a public relations appearance at the maiden voyage of the Enterprise-B, Kirk remained missing for 78 Earth years. Discovered in the Nexus living a non-linear timeline idyllic existence, Kirk was convinced to leave by then-captain of the Enterprise Jean-Luc Picard. Aiding Picard in stopping scientist Tolian Soran from destroying the Veridian system, Kirk was killed in the ensuing struggle. Picard built a stone memorial over Kirk’s body on Veridian III.
In the big-screen “reboot” of the Star Trek franchise, the histories of the characters were altered.
Kirk is best known as a brash, confident leader with a rather swashbuckling personality and a bit of a “casual” relationship with rules and regulations. In Star Trek: The Original Series and the first seven Star Trek movies, Kirk was portrayed by William Shatner. In the “rebooted” film series, Chris Pine played Kirk.
Kismet is a female cosmic being in DC Comics’ Superman stories. She is empowered with vast godlike capabilities, somewhat equivalent to Marvel’s character Eternity. She is nigh-omnipotent and can manipulate time, space and reality to achieve virtually any feat imaginable. She is an immortal who does not suffer from the passages of time. Kismet was transformed into the power source of Strange Visitor for a time, but not much is known about Kismet because of her rare appearances in comics. Kismet is known for having saved Clark Kent’s father while he was dying and searching for Superman. She is a member of The Lords of Order. Shown in the “Our Worlds At War” storyline, she is the protector of the DC Universe. In a Justice League of America/Avengers crossover, she, alongside Eternity, was captured by Krona by the use of 12 objects of incalculable power, in the hopes of destroying their respective universal embodiments.
First seen in The Adventures of Superman #494 in September 1992, Kismet appeared in front of Superman as a girl and helps him to escape from the power of Dominus. Kismet reappeared at the end of the Superman Forever comic book, warning of cosmic upheavals in time. In the ensuing weeks, Superman co-existed in four different realities. Kismet appeared to him as a little girl in each reality, trying to warn him. Eventually, in Superman #138, she appears in her true form. She tells Superman that they share a bond, and warned him about her arch-enemy Dominus. Dominus attacked them, and Kismet was wounded but she escaped. Superman and Waverider managed to hide Kismet in the past as Clark’s childhood friend Sharon (Superman #139). Sharon would grow to become the superheroine known as Strange Visitor, wearing Superman’s old blue energy costume and having quite a few adventures before her ultimate demise at the end of the war with Imperiex. In a last-ditch effort to defeat Imperiex, Strange Visitor revealed to Superman that she was Kismet, merged with Sharon Vance, before heroicly giving over all of her energy to Superman to enable him to defeat Imperiex (Superman #173).
One of Kismet’s most recent appearences was in a JLA/Avengers crossover. While Krona tried to gain supreme power, he trapped the most powerful beings of both universes: Eternity from the Marvel Comics universe and Kismet from the DC universe. They formed a bond while together, but were forced back to their respective universes when they were freed, much to their dismay. Kismet did not survive the ending of the 9th Age of Magic.
In Charles Schulz’s Peanuts comic strip, the kite-eating tree is a symbol of Charlie Brown’s ineffectiveness, but unlike his other challenges, it’s also a symbol for resilience. Where every other theme of failure is Charlie Brown against himself, the tree is an external “force” that is actively out to get him. Still, he doesn’t give up on his dream of flying a kite.
To a gamer, a strategy in which a player keeps an enemy in pursuit, while also keeping him at a range where he cannot attack. A tactic often used to safely attack the enemy using a long-range attack, or to distract the enemy while others attack it, the strategy is named for the effect of looking like you have the enemy on the end of a string, as you would a kite. In a broader sense, it is used as a blanket term to describe any strategy in which the mob is taking damage but not dealing damage.
- In the Star Trek universe, a member of a race of warrior beings from the planet Qo’noS (Kronos in English), characterized by a genetic predisposition to hostility.
- The language of the Klingons.
In the traditional sense, the Klingon people hold honor above life. A true Klingon warrior fights to the death, preferring to die in battle than be taken prisoner (an act which brings dishonor on himself and his family for three generations). One of the most honorable deaths is a kamikaze-like suicide in which a Klingon takes an enemy’s life with his own. Viewed through their Spartan-like perspective, illness (especially terminal) is not honorable. Their most important historic symbol of leadership, Kahless, said Klingons should fight not just to spill blood, but to enrich the spirit. They believe that death is an experience best shared, and view it as a joyful time for one who falls in the line of duty. Such a warrior earns a place among the honored dead, celebrating the release of a dead spirit rather than grieving over what they consider to be the empty shell of the body.
Klingons are remarkably skilled hunters, relying on their keen sense of smell to pick up and stalk their prey. They eat their meat raw, seasoned more strongly than humans prefer, and find the human tradition of cooking, or “burning their meat,” to be somewhat repulsive. Klingon warriors are patient, and enjoy catching an enemy off-guard, for, as the Klingon proverb states, “Revenge is a dish that is best served cold.” While they believe in an afterlife, Klingons perform no burial ritual, disposing of corpses by the most efficient means possible. Archeological digs on Qo’noS revealed different customs at one time. Klingons usually mate for life with a solemn Oath of Union. This ritual is most often performed in private, rather than in any public ceremony such as a wedding.